This is the first game I've worked on with the wonderful people at Cyan. I had a lot of fun, and loved being able to contribute to this project.
My role for Firmament was Environment Art & Prop Art.
Here are some images of the key spots I worked in or did major contributions.
- The Curievale - Starter Bunker (Props & Set Dressing)
- St Andrew - Seed-Vaults Hall
- Juleston (Landscape rocks placement & formations, Faraway lands & Islands, Caves)
- Swam - Upper Storage Area - (Modeling and structure), Materiality and set dressing by Lance VerMeer
- Old Starship Atalis Living Quarters (modeling, set dressing) - Coop with Lance VerMeer
- Exterior Space Area (walkways, small starships (Atelis and Future Starship)) - Coop with Lance VerMeer (Massive Starship, Sails, etc)
- Starship Atelis Interior / Exterior
- Future Starship Atelis Interior / Exterior
My responsibilities for these spaces primarily (If not included in parentheses) consisted of:
- Architecture kit creation
- Props creation
- Set-dressing
- Lighting
- Materiality
Additional Credit:
Initial Grayboxing/Concepts/Art Direction by Derrick Robinson and Rick Campana.
Environment Art Creative Director/Supervisor/VFX : Eric Anderson
Environment Art Lead & Technical Art Support (tools, pipes, etc) by Blake Bjerke.
Environment Art Lead: Lance VerMeer
Environment Art Colleagues (props and environments) : Akash Vasishtha, Samantha Christianson, Joe Ezequiel Perez.